Sound Design & Wwise Implementation in Unity
A one minute look at my full audio replacement for the Wwise Adventure Game in Unity. Every sound in the video is 100% custom: footsteps, creatures, combat impacts, voice over and ambiences, all designed from scratch and implemented in Wwise using random containers, switches and game syncs so the audio reacts naturally to gameplay. Captions throughout the video point out what you're hearing and how it was built.

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Pudgy World Trailer